Right after more than a decade of waiting, the follow-up to one of one of the most successful and well-known crossover gaming franchises finally shows up. Marvel VS. Capcom 3 breaks into the scene facing a lot of expectations and anticipation, and in many factors it provides, however it comes just a little short of being the breathtaking game it might have been.
The gameplay and general mechanics are basically a mishmash of those from both Marvel VS. Capcom 2 and Tatsunoko VS. Capcom. You’re provided three characters and a number of four core buttons to cooperate with, those being Light, Medium, Heavy and Special attacks. This directly looks like the setup of TVC, simplifying things a bit from the punch and kick commands of MVC; a smart move, considering that it usually trims the fat of the past game’s difficulty.
The Assists, Hyper Combos, crossovers and lots of other enhanced techniques all return, however there are a couple of new modifications and quirks. For one, unlike TVC, there is no Mega Crash (even though it is attainable to break away from particular long combos) or Baroque; instead, there’s the X Factor, a totally new tactic which will only be utilized once per match. X Factoring enables each of your characters a quick speed and power boost, together with gradual health recovery. These effects are increased depending on how many of your 3 characters are remaining (it is at its maximum if you have only one character left). This once in a while adds a fascinating element to the gameplay, however, many have contended that it’s a pointless feature which could unfairly turn the tide of a fight, and there is certainly some validity to this complaint. Contributing to the imbalance of this is the fact that various characters receive diverse boosts, leading to some characters gaining ridiculous power improves while some do not genuinely become even more of a threat.
Switching out, or swapping characters, is regrettably right now a greatly annoying task, demanding the player to press and hold the Partner button until their other character seems; wrongly tapping the button may cause a crossover Assist, and as a lot of veteran players know, initiating an Assist when you are planning to switch out costs you a character, or even worse, a match. Naturally, this may require a bit of becoming accustomed to, designed for those accustomed to the simple back+/Partner command that came previously.
Simple mode’ from TVC also comes back, allowing an extremely simplified control scheme by which special moves and Hyper Combos could be more quickly initiated. This might sound unattractive or unfair to people more willing to adapt to the standard controls, however simple mode also disallows particular attacks and skills, so it’s more like a tradeoff than a wholehearted handicap; it’s eventually a more obtainable and user-friendly version of the control scheme.
The roster has been one of the most debated-over factors of the game; MVC2 had a whopping 56 characters to select from, while so far MVC3 only provides 36. Given, unlike MVC2, you will find no recycled sprites here; every single character is delivered to brilliant new life and design. A lot of staples and favorites return, so fans of Ryu, Wolverine, Morrigan, Storm, and many more won’t be worrying. Devil May Cry’s Dante and X-Men’s Deadpool are among a few of the fascinating new additions, while an unexpected number of more unknown fan favorites also managed to make the cut. A few of the exclusions are rather distressing, nevertheless, specially the lack of Venom, particular X-Men characters and many shocking of all, Capcom’s flagship character Mega Man. There’s more down-loadable content to come, nevertheless, so we’ll have to see what the game’s future provides.